Interaction Design Work

I think 4-dimensionally through every wrinkle of the product, from the moment of "just an idea" to all the "it just works" kind of details. I first optimize for regular, repeated use, and then arrange for the users' first-time discoveries.

Mobile Apps 2011-2014

  • Unannounced Social App 2014
Unannounced Social App 2014

Interaction Design and Visual Design, iPhone and Android

  • BBoard for Android (Animated Text Display) 2011A two-month redesign of a previously launched product (for the iPhone) All personas were provisional and created in a couple days, just to create a focal point in our discussions.
Visual Design: Message Edit Screen

Visual Design: Message Edit Screen

Visual Design: Presentation Mode

Visual Design: Presentation Mode

Desktop Sync for Wearable Device, 2011

  • Striiv, 2011
    • Berm Lee: Interaction Design, Visual Design for PC / Mac software to handle data sync with servers
    • Copyright © 2011 Striiv Inc. May not be re-posted or re-distributed without written permission.
    • Striiv Flow

      Flow Overview

    • Striiv Striiv Personal Information Prompt

      Inform before asking: prompting for personal information

    • Striiv First Sync Complete

      After First Sync is complete

    • Striiv New PC Sync

      Syncing on a New PC

    • Striiv Sign-in Behavior goals

      Sign-in Behavior Goals

    • Striiv Sign-in Behavior Details

      Sign-in Behavior Details

    • Striiv Language Guidelines

      Language Guidelines

    • Striiv COPPA Compliance overview

      COPPA Compliance overview

    • Striiv Flow

      Flow

    • Striiv COPPA Sync

      COPPA Compliance Sync Behavior

    • Striiv Design TOC

      Design Spec Table of Contents

Striiv Visual Design

Visual Design

Striiv Visual Design: Typography

Typography

Striiv Visual Design: Assets

Assets

Scientific Equipment, 2008

  • Biological Experiments Control Interface, 2008
    • Berm Lee: Interaction Design, Visual Design iterations
    • Design Team: Pilar Strutin-Belinoff, Nick Hausman
    • Copyright © 2008 Lunar Design. May not be re-posted or re-distributed without written permission.
Interaction Design: Start New Experiment

Interaction Design: Start New Experiment

Interaction Design: Sample Plate View

Interaction Design: Sample Plate View

Interaction Design: Camera View

Interaction Design: Camera View

Visual Design: Experiments List

Visual Design: Experiments List

Enterprise Software, 2007

  • SAP Eventus Concept Project
    • Berm Lee: Weekly Interaction Design presentations to the team on the whiteboard, guiding rapid iteration of prototype, quick visual design for prototype
    • Design Team: Carola Thompson, Moya Watson, Tim Murphy, Alex Maedche, and developers
    • Demonstrated at SAPPHIRE 2007 during CEO Henning Kagermann's Keynote, and productized as SAP Streamwork in 2010
    • Copyright © 2007 SAP. May not be re-posted or re-distributed without written permission: www.sapstreamwork.com
  • Sample Persona DescriptionsSAP Eventus, 2007 Personas that brought to the team a believable, real-life business scenario, to demonstrate the concept that "process" in the real-world happens on the fly, not defined ahead of time. Here is a typical situation where traditional enterprise software fell flat, and today's "Web 2.0" SaaS offerings fall short.
    • Eventus personas

      Eventus personas

    • John O'Farrell, primary persona

      John O'Farrell, primary persona

Office Phone, 2002

Interaction Design Specs

  • Yahoo! Messenger, 2004 Download PDF (243 KB)This example (no pictures) shows how I make sure that all cases are carefully figured out to the degree that when you use the final product, it just seems to do the predictable, correct thing.

 

Visual Design

Android App, 2011

Medical Equipment, 2002

Handheld Organizer for Teens

Icons

Pixel pushing comes naturally to me. From low-resolution bitmaps to high-resolution renders.